<canvas id="drawAnimationOnCanvas1Canvas" style="border: 1px solid;" onmouseover="drawAnimationOnCanvas1();" width="400" height="300"> </canvas> <script language="javascript" type="text/javascript"> function drawAnimationOnCanvas1() { var c = document.getElementById("drawAnimationOnCanvas1Canvas"); var context = c.getContext("2d"); var width = c.width; var height = c.height; var cx = 150; var cy = 150; var r = 150; var d = 0; var fontSize = 1; var fontAdd = 0.02; setInterval(fire, 50); function fire() { context.clearRect(0, 0, c.width, c.height); context.fillStyle = "#FFFFFF"; context.fillRect(0, 0, c.width, c.height); var x = Math.cos(d * 360) * r + cx; var y = Math.sin(d * 360) * r / 2 + cy; context.fillStyle = "#000000"; context.font = fontSize + "em 'Georgia'"; context.fillText("This is not a Flash", x, y); d += 0.07; fontSize += fontAdd; if (3 < fontSize) fontAdd = -0.02; if (fontSize <= 0.25) fontAdd = 0.02; } } </script>